

The arms look cut in and the smoothness is insane.ĭon't want to get started with the hair and beard which I bought for €150 last week. However, even if you do so, check out what the result is: However, if you select both a parent and a descendant, only the parent’s hierarchy is exported. The FBX Exporter exports selected objects and their descendants to a single FBX file. Imagine you have to do that manually for every single one of the many materials. Use Export To FBX (menu: GameObject > Export To FBX) to manually export GameObject hierarchies to an FBX file. the normals aren't assigned with their automatic importer. This is how it looks imported into Unity: You spend thousands of $ for something that doesn't work. I mean you could at least make the importer open source so that we could at least fix it ourselves. Now, the program also supports fighting games, MMORPGs, and other genres. Unreal: Unreal is a gaming engine, initially developed for first-person shooter scenarios. That's embarassing for Reallusion and all I can do is advise: Unity: Unity provides graphics, cloud building, and collaboration tools for 2D, 3D, AR, and VR development. I just tried the latest version of CC3 and it still doesn't work properly. Seeing how Unreal comes up with their very own Meta Human creator which probably will make CC3 obsolete for Unreal, it would be nice if Reallusion could at least address the issues of other engines like Unity. Will Reallusion ever address the issues with Unity?
